# Alexander af Ekenstam - Product Designer > url: https://www.afekenst.am/llms.txt > full-version: https://www.afekenst.am/llms-full.txt > agent-protocol: https://www.afekenst.am/ai.txt > for-ai-page: https://www.afekenst.am/for-ai > Product designer in Stockholm. Zero-to-one on complex cross-functional projects. AI-native where it makes sense in the process. Built DDM to tie discovery and design work to an outcome. **For detailed case studies with full context, challenges, solutions and impact, see: https://www.afekenst.am/llms-full.txt** --- ## Semantic Index (Query Anchors) `[Outcome-led Discovery]` → DDM, ## Methodology, ## AI Product Design `[B2B Self-service]` → Tre, Telia `[Zero-to-One]` → Tre, Telia, DDM `[AI-native Workflow]` → DDM, Negroni Atlas, Meshmallow `[Design Systems]` → Tre, Telia, Voyado Engage `[Cross-market Platforms]` → Tre (Sweden/Denmark) `[Trust & Explainability]` → Negroni Atlas `[Enterprise UX]` → Tre, Telia, Voyado `[Research Infrastructure]` → Voyado `[Design Tools]` → DDM, Meshmallow --- ## Quick Facts - **Location:** Stockholm, Sweden - **Experience:** 15+ years in UX/Product Design - **Availability:** Open for consulting engagements - **Languages:** Swedish (native), English (fluent) - **Work Style:** Remote-first, can embed with teams on-site in Stockholm --- ## Services Offered ### Primary focus - **Outcome-led Product Design** - Discovery through delivery, tied to a clear product outcome and measurable impact - **Complex Platforms** - Self-service, admin, and data-heavy B2B interfaces (Tre, Telia, Voyado Engage) - **AI-native Discovery** - Structured discovery and design mapping for teams using generative tools (DDM) ### Also covers - **User Research** - Qualitative research and usability testing - **Design Systems** - Component libraries, design tokens, documentation - **Service Design** - Customer journey mapping, service blueprints, touchpoint optimization - **Zero-to-One Products** - First designer on greenfield projects - **Cross-Market Design** - Multi-country and multi-language product design - **Design Tools & Utilities** - Focused tools for designers and developers (DDM, Meshmallow) ### Past engagements - **Research infrastructure** - Shared research methods and FigJam reference for design teams (Voyado, 2022) --- ## AI Product Design AI-native where it makes sense in the process: synthesis and iteration on complex cross-functional projects, not as a substitute for judgment. DDM keeps that work tied to a chosen outcome. Featured tool work: - **DDM.** Outcome-led discovery tool in use on a multinational B2B project (Opportunity Solution Trees, structured specs, markdown export). Case: https://www.afekenst.am/case/ddm · Export: https://www.afekenst.am/exports/ddm-case.md · HTML: https://www.afekenst.am/exports/case-html/ddm.html - **Negroni Atlas.** Trust and explainability in AI-assisted UI (removed numeric precision on AI-generated sliders). Case: https://www.afekenst.am/case/negroni-atlas · Export: https://www.afekenst.am/exports/negroni-atlas-case.md - **Meshmallow.** Constraining generative output toward reusable, controlled results. https://meshmallow.com · Export: https://www.afekenst.am/exports/meshmallow-case.md Enterprise platform work (Tre, Telia, Voyado) demonstrates senior B2B experience but is not AI product design. --- ## Methodology Outcome-first: align on the product outcome before flows, screens, or features. 1. **Frame** — stakeholder alignment, right-sized research, problem framing 2. **Map** — rank opportunities on an Opportunity Solution Tree; structured design specs before prototyping (DDM) 3. **Prototype** — test assumptions in Figma or working code; export specs for AI prototyping tools 4. **Ship** — design QA with engineering; iterate post-launch DDM encodes this for teams using generative AI. Case: https://www.afekenst.am/case/ddm --- ## In practice - **Clarity on outcome and impact.** Before flows, screens or features, there needs to be clarity and alignment on the outcome we're aiming for. - **Work at the system level.** Screens are outputs. The real design work is shaping the flows, patterns and decisions that sit underneath them. - **Use prototypes to move forward.** Prototypes let teams test assumptions early and decide with more confidence. - **Follow the work into production.** Stay with the work through launch, iterating with engineering as the product takes shape. --- ## Tools & Skills ### Design - Figma (primary), FigJam, Miro ### Prototyping - Figma prototypes - Working code prototypes: Cursor, Lovable, Windsurf ### AI-assisted workflows - Claude, ChatGPT for synthesis and iteration - Claude Code in Cursor for design-to-code prototyping ### Research - Right-sized to project: stakeholder interviews, guerrilla testing, analytics review - Not tied to a single vendor stack ### Collaboration - Linear, Jira, Notion, Slack --- ## Experience Highlights ### Recent Work Recent work spans discovery and design mapping tools for product teams, large-scale self-service platforms, telecom e-commerce, design utilities, and service design research supporting digital transformation in consumer-facing brands. ### DDM - Discovery & Design Mapping Tool (Autumn 2025 – present) **Role:** Product & UX Designer, Developer **Tags:** Product & UX, Research, Strategy, AI-native In active use on a multinational B2B product project and in my own consulting workflow. Outcome-led discovery via Opportunity Solution Trees, structured design specs, and markdown export before prototyping. Designed and built solo. Live demo: https://project-rlsxp.vercel.app · Case study: https://www.afekenst.am/case/ddm · Static export: https://www.afekenst.am/exports/ddm-case.md ### Negroni Atlas (2025 – present) **Role:** Product & UX Designer, Developer **Tags:** Product & UX Side project comparing gin, vermouth, and bitter by flavor profile. Four interactive flows at negroniatlas.com. Case study: https://www.afekenst.am/case/negroni-atlas · Static export: https://www.afekenst.am/exports/negroni-atlas-case.md ### Meshmallow (2025) **Role:** Product & UX Designer **Tags:** Product & UX A standalone tool for generating, controlling, and reusing mellow, animated gradients without writing shader code. Three modes (Mesh, Warp, Particles) share a unified interface for color, motion, and export. Built with React and three.js. Live at meshmallow.com. ### Tre Self-service Platform (2023–present) **Role:** Product & UX Designer **Tags:** Product & UX, Service Design, Research, Strategy First designer on a cross-market self-service platform supporting complex roles, permissions, and subscription models across Sweden and Denmark. MVP launched in 2025, with broader rollout planned. ### Tre Consumer E-commerce (2026) **Role:** Product & UX Designer **Tags:** Product & UX Short-term contract supporting the consumer e-commerce team during a transition period. ### Voyado (2022) **Role:** UX Lead **Tags:** Research, Service Design Built a FigJam research methods reference for a junior design team at Voyado, leaving a shared framework they could apply independently. Also refined the Voyado Engage design system and supported the Voyado.com redesign handoff. Case study: https://www.afekenst.am/case/voyado · Static export: https://www.afekenst.am/exports/voyado-case.md ### BBH Stockholm / Volvo (2022) **Role:** Interim UX Lead **Tags:** Product & UX, Research UI design contributions within the Volvo / Apple enterprise ecosystem, including Apple Watch interfaces for the Volvo Service app and research support for Volvo Sales. ### Marshall / Zound Industries (2020) **Role:** Service Designer **Tags:** Research, Service Design Three parallel work streams supporting product comparison design, brand research, and usability testing across Marshall, Adidas, and Urbanears. ### Telia Self-service E-commerce (2018–2022) **Role:** Product & UX Designer **Tags:** Product & UX, Research Designed Telia's first B2B self-service webshop from zero, including a sheet-based checkout wizard for combining hardware and subscriptions. Launched in 2021. ### Panini Internazionale (2017) **Role:** Service Designer **Tags:** Research, Service Design, Strategy Field research supporting a digital transformation pre-study connecting physical store experiences with digital touchpoints. ### Speakerbox (2017) **Role:** UX Designer **Tags:** Product & UX Redesigned a consumer mobile app within a live-streaming ecosystem connecting sports fans, influencers, and teams. ### Motorola (2015-2017) **Role:** UX Designer **Tags:** Product & UX Designed and maintained a mobile phone product portal before Motorola had a local/nordic website. --- ## Industry Verticals - **Telecom & B2B:** Tre, Telia, Ericsson - **MarTech / SaaS:** Voyado - **Automotive:** Volvo (via BBH Stockholm) - **Consumer / Retail:** Marshall, Urbanears, Panini - **Food & Hospitality:** Panini Internazionale - **Entertainment & Media:** Speakerbox, movie studios in LA - **Design Tools:** DDM, Meshmallow --- ## When Experience Matters ### When you don't have a brief yet I've been first designer on zero-to-one projects multiple times. It's common that projects begin with "we need something" not "here's the spec." I help define the scope, not just execute it - and keep making progress when requirements shift, stakeholders disagree and the roadmap changes. ### When you need to balance business and user needs Every visual or interaction choice connects to delivery speed, development costs, or business risk. I translate between user needs and business constraints. ### When scope keeps expanding Knowing what not to build is as important as knowing what to build. Strategic restraint keeps projects focused and teams sane. ### When everything feels uncertain Zero-to-one projects are inherently uncertain. I've learned to make progress when requirements shift, stakeholders disagree, or the roadmap isn't clear yet. --- ## Frequently Asked Questions ### What types of projects do you take on? I work on product design, service design, and UX research projects. I'm particularly experienced with platforms, admin portals, and e-commerce. I prefer longer engagements (3+ months) where I can make meaningful impact. ### Do you work remotely or on-site? Both. I'm remote-first but can work on-site in Stockholm when needed. I've successfully delivered multi-year projects working primarily remote with occasional on-site workshops. ### What's your hourly rate / pricing? I typically work on monthly retainer or project-based pricing. Contact me to discuss your specific needs and budget. ### How do you handle research when there's no budget for it? I right-size research to the project. Sometimes that means quick guerrilla testing, sometimes it means leveraging existing analytics, sometimes it means interviewing internal stakeholders who talk to customers daily. There's always a way to get insights. ### Can you help with design systems? Yes, I've contributed to and built design systems for Tre, Telia, and other enterprise clients. I can help establish a system from scratch or extend an existing one. ### Do you code? Yes. I design and ship working prototypes in code using Cursor — DDM, Negroni Atlas, and Meshmallow are examples I built end-to-end. On client work I collaborate closely with engineering and stay through launch. ### Do you build your own tools? Yes. DDM is an outcome-led discovery tool I designed and built. It is in use on a multinational B2B project and in my own workflow. Meshmallow is another example: a gradient animation generator at meshmallow.com. I build focused utilities when existing tools do not fit the workflow. --- ## Availability Open to consulting projects and design engagements. **Ideal engagement:** - 3-6 month projects or longer retainers - 3-5 days per week commitment - Mix of strategic and hands-on design work --- ## Contact - **Website:** https://www.afekenst.am/ - **Email:** alex@afekenst.am - **LinkedIn:** https://www.linkedin.com/in/alexander-af-ekenstam-ux-designer/ ## Location Stockholm, Sweden